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Eclipse: Samurai Showdown
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Devlog
Release v0.3.1: Major Update
August 13, 2024
by
Berat Ertural
Hello everyone! Coming back from a long hiatus with some updates I managed to squeeze in. Release Notes Replace placeholder character sprites. Resize characters to better fit playdate screen. Modify m...
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Update on project status
March 19, 2024
by
Berat Ertural
Hello everyone! Development has been slow lately, so this is a small update to let you know that I’m still working on this game. Between another project I’m developing with a small team, and priva...
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Publishing the source code
February 15, 2024
by
Berat Ertural
#lua, #source code
Hello everyone For a small donation you can get access to the commented Lua source code of the game, including future updates in newer releases. I will be giving periodic updates and possibly open a t...
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Update v0.2.1: Notes from AI Hell
February 13, 2024
by
Berat Ertural
After spending countless hours tweaking states, behavior trees and prediction systems I’m finally announcing an update with a surprisingly… OK AI.. I should have done my research beforehand and kn...
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Release v0.2.0: Enemy AI Improvement
February 02, 2024
by
Berat Ertural
Previously, the enemy character was controlled by a model that selected a random command from a list of possible commands. While this proved that the command system was working, the model was not fun...
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Project Launch - Prototype
January 31, 2024
by
Berat Ertural
Launching the first working prototype of Eclipse: Samurai Showdown (working title), A single-hit based fighting game for the Playdate console. Please note that this project is a work in progress. The...
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